AVP: Alien Vs. Predator
U.S.A. / 2004
Directed by Paul W.S. Anderson
Starring
Sanaa Lathan
Lance Henriksen
Raoul Bova
Color / 102 Minutes / PG-13
Format: DVD (R1 - NTSC)
20th Century-Fox Home Entertainment
Lance Henriksen as Charles Bishop Weyland.
Hold your mouse pointer over an image for a pop-up caption
The Queen awakens.
The Sacrificial Chamber.
Flying Facehuggers.
She's a little too slow on the draw.
Slingin' acid.
Weyland faces a Predator.
 Witness to a ritual.
"They taught Man to build... and were worshiped as gods."
End of a civilization.

AVP: ALIEN VS. PREDATOR
Action-packed
 
Movie Rating  
3
  DVD Rating   9   10 = Highest Rating  
Guest Review by Rod Barnett
The year is 2004 and billionaire industrialist Charles Bishop Weyland (Lance Henriksen) assembles a team of experts to travel to one of the most desolate places on Earth — Antarctica. One of Weyland's orbiting satellites has spotted a mysterious heat bloom below the ice that appears to be a huge buried pyramid. Cold weather survival expert and guide Alexa Woods (Sanaa Lathan) warns that more prep time is needed but goes along anyway. The team arrives at the site to discover a large tunnel has been drilled down to the pyramid literally overnight. Taking this remarkable (and humanly impossible) wrinkle in stride they descend to the building and begin their exploration. The structure seems to have Egyptian, Mayan and Cambodian architectural elements along with ancient hieroglyphic writings of each culture carved on the walls. Amazingly the team's archeologists are able to translate these writings in under a minute, telling us that only "the chosen" can enter: then they locate a creepy "sacrificial chamber" inside. Meanwhile, entry to the place has triggered the release from storage of a Queen Alien deep in the bowels of the complex, who is then mechanically forced to start laying eggs. On the surface three Predators land, wipe out the people left in the base camp and make their way toward the pyramid. By this time the audience is aware that this spot is used to breed the serpent-like Aliens for the Predator race to hunt as a rite of passage. Of course, since neither creature speaks in the movie we're treated to an archeologist translating this information instantaneously from the walls and floor as we are given a pretty CGI visualization of the history of the human race. It turns out we owe our Earthly civilizations to the Predators and their occasional out-of-hand battles with the Aliens are why some early advanced cultures disappeared. Yeah... right! Anyway, a few of the team are trapped in the sacrificial chamber, a bunch of eggs are dropped in and 20 minutes later we have full grown Aliens running around killing everything in sight. But that's not exciting enough! Every 10 minutes the interior of the pyramid rearranges itself, turning the place into a maze that separates the ill-defined characters into small, easy to slaughter groups. Things progress as you would expect (only more poorly edited) until the obvious lone surviving human is standing beside a Predator fighting off the hoards of nasty Aliens.
    It's always nice to see Lance Henriksen and the first battle between the two titular monsters is very well done, but that's all the good I can find in the thing. It's hard to know where to start complaining about this mess. Alien Vs. Predator has to go down as one of the biggest missed opportunities in genre history. Years ago, when the first comic book stories crossing these two franchises appeared, fans were presented with several great tales any one of which could have been the basis of a good movie. All the producers had to do was pick one and translate it to the big screen. Instead they screwed around wasting money for nearly a decade and then turned the project over to one of the world's least talented genre filmmakers. Lots of disappointed fans have claimed that the decision to secure a PG-13 rating was the death knell for AVP, but I disagree — the fatal misstep was hiring Paul W. S. Anderson. I can't say that Anderson is a complete hack, as I enjoyed Resident Evil and Soldier was almost OK, but his track record doesn't inspire confidence. When I learned he would be writing and directing this film I held out hope that his batting average would improve but it certainly doesn't. I'm sure it would be possible to make a dumber, more insulting movie with these iconic monsters but I just don't want to imagine it. When I can think of a smarter way to tell a film's story while I'm watching it, someone has really screwed up. Of course, my ideas would have necessitated slowing the movie's pace to build some much needed suspense and fleshing out the characters to more than paper-thin stereotypes. I can only assume that this kind of thing never even crossed Anderson's mind. After all — everyone knew this sucker was a guaranteed hit no matter what went on screen so quality was beside the point. I can almost hear the pitch meeting now... "All we need is the set-up and this thing will write itself!"
    The mistakes in the film are epic in their stupidity and more numerous than I have room to list, but they all stem from a problem that's beginning to permeate Hollywood films: the use of video games as a template for telling stories. Even though a good movie based on a video game is about as rare as a diamond in a toilet bowl, I'm not against the idea in principle. Hell, movies have been based on everything from the Great American Novel to a drunken phrase scrawled on a cocktail napkin — with no way to predict eventual quality. But by using the structure of a game as how the story is told you run into a storytelling problem. In a video game, everything is happening now with no real plot; simply a series of increasingly difficult tasks that must be overcome to survive. AVP is a good demonstration of the mistake of adapting this gaming approach and I'll give an example to illustrate. Anyone that has seen the Alien films knows that it takes several days to go from a face-hugger to a full grown creature. AVP has no time to for this cycle. Here the entire process is shortened down to about 15 minutes so that we can move on to the next stage of danger without slowing down. It feels like Anderson expended all his patience in the poorly written set-up and all he can think to do it speed up everything to keep us from realizing he can't be bothered to play by the rules. Another problem is that it's impossible to give a damn about anything that happens in the film because we don't care about any of the characters. In a game the characters are just icons on a screen acting out our choices. They need no emotional investment because they are simply stand-ins for the player; in a film we have to be made to identify with the people we're watching. I think we're seeing the first generation of filmmakers using video games as the their model for action movies. They're making movement, regardless of context, the driving force of a medium that demands much more. This kind of anti-story movie making is showing up a lot lately, with Van Helsing being another 2004 example of this 'screw logic — bring on the monsters and explosions' approach. It's as if the critics on SCTV's Farm Film Report suddenly started green-lighting scripts! Good movies require a bit more than just pretty pictures of fast moving things that 'blow up good', but that seems to be the way to big box office these days. This saddens me since I can think of few things more boring than watching someone else play a video game (no matter how cool the objects look fighting each other). In the DVD commentary Anderson says that he's watched ALIENS more than 100 times but he seems to have missed the vital lesson of developing characters with whom we can sympathize. When most of the characters in Aliens die it's much more than a cool action moment — it's gut wrenching. Because we care about them, Cameron's film can be watched 100 times and enjoyed but in AVP the characters are strictly ciphers and their deaths are yawns. I sure can't imagine anyone watching this sucker 100 times.

Regardless, there are plenty of folks out there that liked this movie and for them Fox's DVD presentation is excellent. The 2.35:1 anamorphic widescreen picture looks beautiful, showing off the good cinematography and detailed sets very well. The 5.1 soundtrack is quite active and vibrant, adding atmosphere to some otherwise flat scenes. The disc sports a nice collection of extras including two commentary tracks. The first is with Andersen, Henriksen and Lathan while the second has the film's special effects wizards detail the hows & whys of the creature work and visual effects. The director/actor track is interesting but could have been summed up in about 20 minutes, leaving us without having to listen to Lance take a phone call from his daughter and Sanaa eating her lunch. There's an alternate opening scene that flashes to the Antarctic location in 1904 for a brief bit of Alien/Predator tease that can be watched as part of the film by choosing "'Play Extended Version". It's pointless and was rightly omitted as were the three Deleted Scenes that are offered. All three are really just longer versions of scenes still in the movie offering nothing significant. The item listed as AVP Promo is a 23-minute long making-of piece that provides all the usual promotional fluff used to entice potential ticket buyers. The neatest extra is a gallery of covers from the various Alien Vs. Predator comic books of years past, which served only to remind me how much better their stories were in comparison. Finishing off the extras menu are promos for Super Bowl XXXIX and the new TV series American Dad. I'm still trying to figure out why these are on here wasting valuable space. There's also some DVD-ROM stuff on the disc as well but I didn't bother to look it over.
    I guess for undemanding viewers this film can make for an entertaining, mindless evening but if you're hoping for a return to the glory days of these monsters you'll likely feel disappointed. Let's hope they don't make the threatened sequel.
2/14/05
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